Small humanoid, Any alignment
| Armor Class | 14 (leather armor) |
|---|---|
| Hit Points | 14 (4d6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3, Sleight of hand +7, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | frightened |
| Senses | passive Perception 13 |
| Languages | Common, Kenderspeak |
| Challenge | 1/4 |
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack.
The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.