Kenku

Medium humanoid (kenku), Chaotic Neutral

Armor Class13
Hit Points13 (3d8)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 10 (+0) 11 (+0) 10 (+0) 10 (+0)
Saving Throws—
SkillsDeception +4, Perception +2, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
Languagesunderstands Auran and Common but speaks only through the use of its Mimicry trait
Challenge1/4

Traits

Ambusher.

In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.

Mimicry.

The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Shortsword.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow.

Ranged Attack Roll: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.