Huge monstrosity, Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 152 (16d12 + 48) |
| Speed | 50 ft., climb 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 18 (+4) | 16 (+3) | 7 (-2) | 14 (+2) | 18 (+4) |
| Saving Throws | Dex +8, Str +9 |
|---|---|
| Skills | Intimidation +8, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison; psychic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 90 ft., passive Perception 16 |
| Languages | Abyssal, Draconic, Undercommon |
| Challenge | 11 |
Ker-arach has advantage on saving throws against spells and other magical effects.
Ker-arach can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Ker-arach ignores movement restrictions caused by webbing.
Ker-arach makes one Bite attack and two Claw attacks.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 13 (2d12) poison damage.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Ker-arach exhales venomous spiderlings in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 33 (6d10) piercing damage and 33 (6d10) poison damage on a failed save or half as much damage on a successful one.