Ki-rin

Large celestial, Lawful Good

Armor Class20 (natural armor)
Hit Points153 (18d10 + 54)
Speed60 ft., fly 120 ft. (hover)
STRDEXCONINTWISCHA
21 (+5) 16 (+3) 16 (+3) 19 (+4) 20 (+5) 20 (+5)
Saving Throws—
SkillsInsight +9, Perception +9, Religion +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., truesight 30 ft., passive Perception 19
Languagesall, telepathy 120 ft.
Challenge12

Traits

Legendary Resistance (3/Day).

If the ki-rin fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The ki-rin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.

Hoof.

Melee Attack Roll: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) force damage.

Horn.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) radiant damage.

Sacred Fire.

Ranged Spell Attack Roll: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) radiant damage.

Legendary Actions

Move.

The ki-rin moves up to half its speed without provoking opportunity attack.

Smite.

The ki-rin makes one Hoof, Horn, or Sacred Fire attack.

Spellcasting

The ki-rin casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):

At will: light, major image (6th-level version), thaumaturgy

3 each/day: cure wounds, dispel magic, lesser restoration, sending

1 each/day: banishment, calm emotions, create food and water, greater restoration, plane shift, protection from evil and good, revivify, wind walk