Large celestial, Lawful Good
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 153 (18d10 + 54) |
| Speed | 60 ft., fly 120 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 16 (+3) | 16 (+3) | 19 (+4) | 20 (+5) | 20 (+5) |
| Saving Throws | — |
|---|---|
| Skills | Insight +9, Perception +9, Religion +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., truesight 30 ft., passive Perception 19 |
| Languages | all, telepathy 120 ft. |
| Challenge | 12 |
If the ki-rin fails a saving throw, it can choose to succeed instead.
The ki-rin has advantage on saving throws against spells and other magical effects.
The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.
Melee Attack Roll: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) force damage.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) radiant damage.
Ranged Spell Attack Roll: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) radiant damage.
The ki-rin moves up to half its speed without provoking opportunity attack.
The ki-rin makes one Hoof, Horn, or Sacred Fire attack.
The ki-rin casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3 each/day: cure wounds, dispel magic, lesser restoration, sending
1 each/day: banishment, calm emotions, create food and water, greater restoration, plane shift, protection from evil and good, revivify, wind walk
Huge celestial, Lawful Good
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 152 (16d12 + 48) |
| Speed | 60 ft., fly 120 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 16 (+3) | 16 (+3) | 19 (+4) | 20 (+5) | 20 (+5) |
| Saving Throws | — |
|---|---|
| Skills | Insight +9, Perception +9, Religion +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | blindsight 30 ft., darkvision 120 ft., passive Perception 19 |
| Languages | all, telepathy 120 ft. |
| Challenge | 12 |
If the ki-rin fails a saving throw, it can choose to succeed instead.
The ki-rin has advantage on saving throws against spells and other magical effects.
The ki-rin's weapon attacks are magical.
The ki-rin makes three attacks: two with its hooves and one with its horn.
Melee Attack Roll: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
The ki-rin makes a hoof attack or casts sacred flame.
The ki-rin moves up to its half its speed without provoking opportunity attacks.
The ki-rin's innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:
At will: gaseous form, major image (6th-level version), wind walk
1/day: create food and water
The ki-rin is a 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips: light, mending, sacred flame, spare the dying, thaumaturgy
Level 1 (4 slots): command, cure wounds, detect evil and good, protection from evil and good, sanctuary
Level 2 (3 slots): calm emotions, lesser restoration, silence
Level 3 (3 slots): dispel magic, remove curse, sending
Level 4 (3 slots): banishment, freedom of movement, guardian of faith
Level 5 (3 slots): greater restoration, mass cure wounds, scrying
Level 6 (1 slots): heroes' feast, true seeing
Level 7 (1 slots): etherealness, plane shift
Level 8 (1 slots): control weather
Level 9 (1 slots): true resurrection