King of Feathers

(Tomb of Annihilation)

Huge monstrosity, Unaligned

Armor Class13 (natural armor)
Hit Points200 (19d12 + 52)
Speed50 ft.
STRDEXCONINTWISCHA
25 (+7) 10 (+0) 19 (+4) 2 (-4) 12 (+1) 9 (-1)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 14
Languages—
Challenge8

Traits

Detect Invisibility.

The King of Feathers can see invisible creatures and objects as if they were visible.

Legendary Resistance (3/Day).

If the King of Feathers fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The King of Feathers makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite.

Melee Attack Roll: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

Tail.

Melee Attack Roll: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Summon Swarm (Recharge 5-6).

The King of Feathers exhales a swarm of wasps that forms in a space within 20 feet of it. The swarm acts as an ally of the King of Feathers and takes its turn immediately after it. The swarm disperses after 1 minute. It can't use the Summon Swarm action while it is grappling a creature with its jaws.

Innate Spellcasting

The King of Feathers's innate spellcasting ability is Wisdom. It can innately cast the following spell, requiring no material components:

At will: misty step