Medium humanoid (human), Any alignment
| Armor Class | 20 (plate armor, shield) |
|---|---|
| Hit Points | 78 (12d8 + 24) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
| Saving Throws | Con +4, Wis +2 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common |
| Challenge | 3 |
The knight has one of the following traits, depending on the court it serves:
Courage (Embereth)
The knight has advantage on Wisdom checks and Wisdom saving throws.
Knowledge (Vantress)
The knight has advantage on Intelligence checks and Intelligence saving throws.
Loyalty (Ardenvale)
The knight has advantage on Charisma checks and Charisma saving throws.
Persistence (Locthwain)
The knight has advantage on Constitution saving throws.
Strength (Garenbrig)
The knight has advantage on Strength checks and Strength saving throws.
Melee Attack Roll: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 9 (2d8) radiant damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (2d8) radiant damage.
Ranged Attack Roll: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 9 (2d8) radiant damage.