Medium humanoid (goblinoid), Lawful Evil
| Armor Class | 14 (scale mail) |
|---|---|
| Hit Points | 16 (3d8 + 3) |
| Speed | 30 ft., swim 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
| Saving Throws | Dex +2 |
|---|---|
| Skills | Athletics +3, Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Goblin |
| Challenge | 1/2 |
The koalinth can breathe air and water.
Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.
Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.