Koalinth

(Ghosts of Saltmarsh)

Medium humanoid (goblinoid), Lawful Evil

Armor Class14 (scale mail)
Hit Points16 (3d8 + 3)
Speed30 ft., swim 20 ft.
STRDEXCONINTWISCHA
13 (+1) 11 (+0) 12 (+1) 11 (+0) 10 (+0) 11 (+0)
Saving ThrowsDex +2
SkillsAthletics +3, Perception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Goblin
Challenge1/2

Traits

Amphibious.

The koalinth can breathe air and water.

Martial Advantage.

Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.

Actions

Trident.

Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.