Small humanoid, Any alignment
| Armor Class | 12 |
|---|---|
| Hit Points | 13 (3d6 + 3) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common, Draconic |
| Challenge | 1/4 |
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
The kobold uses one of the following options (choose one or roll a d8); the kobold can use each one no more than once per day:
1: Acid
The kobold hurls a acid (vial). Ranged Attack Roll: +4 to hit, range 5/20 ft., one target. Hit: 7 (2d6) acid damage.
2: Alchemist's Fire
The kobold throws a Alchemist's Fire (flask). Ranged Attack Roll: +4 to hit, range 5/20 ft., one target. Hit: 2 (1d4) fire damage at the start of each of the target's turns. The target can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
3: Basket of Centipedes
The kobold throws a small basket into a 5-foot-square space within 20 feet of it. A Swarm of Centipedes with 11 hit points emerges from the basket and rolls initiative. At the end of each of the swarm's turns, there's a 50% chance that the swarm disperses.
4: Green Slime Pot
The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Attack Roll: +4 to hit, range 5/20 ft., one target. Hit: 5 (1d10) acid damage, and the target is covered in slime until a creature uses its action to scrape or wash the slime off. A target covered in the slime takes 5 (1d10) acid damage at the start of each of its turns.
5: Rot Grub Pot
The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs (in this book) emerges from the shattered pot and remains a hazard in that square.
6: Scorpion on a Stick
The kobold makes a melee attack with a scorpion tied to the end of a 5-foot-long pole. Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
7: Skunk in a Cage
The kobold releases a skunk into an unoccupied space within 5 feet of it. The skunk has a walking speed of 20 feet, AC 10, 1 hit point, and no effective attacks. It rolls initiative and, on its turn, uses its action to spray musk at a random creature within 5 feet of it. The target must succeed on a DC 9 Constitution saving throw, or it retches and is incapacitated for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn't need to breathe or is immune to poison automatically succeeds on the saving throw. Once the skunk has sprayed its musk, it can't do so again until it finishes a short or long rest.
8: Wasp Nest in a Bag
The kobold throws a small bag into a 5-foot-square space within 20 feet of it. A Swarm of Wasps with 11 hit points emerges from the bag and rolls initiative. At the end of each of the swarm's turns, there's a 50% chance that the swarm disperses.
Small humanoid (kobold), Lawful Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 13 (3d6 + 3) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 7 (-2) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +0 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common, Draconic |
| Challenge | 1/4 |
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
The kobold uses one of the following options (roll a d8 or choose one); the kobold can use each one no more than once per day:
The kobold hurls a flask of Acid (vial). Ranged Attack Roll: +4 to hit, range 5/20 ft., one target. Hit: 7 (2d6) acid damage.
The kobold throws a flask of Alchemist's Fire (flask). Ranged Attack Roll: +4 to hit, range 5/20 ft., one target. Hit: 2 (1d4) fire damage at the start of each of the target's turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
The kobold throws a small basket into a 5-foot-square space within 20 feet of it. A swarm of centipedes with 11 hit points emerges from the basket and rolls initiative. At the end of each of the swarm's turns, there's a 50% chance that the swarm disperses.
The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Attack Roll: +4 to hit, range 5/20 ft., one target. Hit: The target is covered in a patch of green slime (see chapter 5 of the Dungeon Master's Guide). Miss: A patch of green slime covers a randomly determined 5-foot-square section of wall or floor within 5 feet of the target.
The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs (see appendix A) emerges from the shattered pot and remains a hazard in that square.
The kobold makes a melee attack with a scorpion tied to the end of a 5-foot-long pole. Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
The kobold releases a skunk into an unoccupied space within 5 feet of it. The skunk has a walking speed of 20 feet, AC 10, 1 hit point, and no effective attacks. It rolls initiative and, on its turn, uses its action to spray musk at a random creature within 5 feet of it. The target must make a DC 9 Constitution saving throw. On a failed save, the target retches and can't take actions for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn't need to breathe or is immune to poison automatically succeeds on the saving throw. Once the skunk has sprayed its musk, it can't do so again until it finishes a short or long rest.
The kobold throws a small bag into a 5-foot-square space within 20 feet of it. A swarm of wasps with 11 hit points emerges from the bag and rolls initiative. At the end of each of the swarm's turns, there's a 50% chance that the swarm disperses.