Kobold Scale Sorcerer

Small humanoid, Any alignment

Armor Class15 (natural armor)
Hit Points27 (5d6 + 10)
Speed30 ft.
STRDEXCONINTWISCHA
7 (-2) 15 (+2) 14 (+2) 10 (+0) 9 (-1) 14 (+2)
Saving Throws—
SkillsArcana +2, Medicine +1
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 9
LanguagesCommon, Draconic
Challenge1

Traits

Pack Tactics.

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity.

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The kobold makes two Dagger or Chromatic Bolt attacks. It can replace one attack with a use of Spellcasting.

Dagger.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Chromatic Bolt.

Ranged Spell Attack Roll: +4 to hit, range 60 feet, one target. Hit: 9 (2d6 + 2) of a type of the kobold's choice: acid, cold, fire, lightning, poison, or thunder.

Spellcasting

The kobold casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

At will: mage hand, prestidigitation

2 each/day: charm person, fog cloud, levitate