Kobold Tinkerer

(Dragon of Icespire Peak)

Small humanoid, Any alignment

Armor Class12
Hit Points10 (3d6)
Speed30 ft., fly 10 ft.
STRDEXCONINTWISCHA
7 (-2) 14 (+2) 10 (+0) 15 (+2) 7 (-2) 9 (-1)
Saving Throws—
SkillsArcana +4, Perception +0
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Draconic
Challenge1/4

Traits

Inquiring Mind (1/Day).

The kobold can cast detect magic, requiring no spell components and using Intelligence as the spellcasting ability.

Pack Tactics.

The kobold has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity.

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Alchemical Flame (Recharge 6).

The kobold unleashes fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed saving throw, or half as much damage on a successful one.