Medium humanoid, Lawful Neutral
| Armor Class | 17 (breastplate, shield) |
|---|---|
| Hit Points | 143 (22d8 + 44) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 15 (+2) | 19 (+4) | 20 (+5) | 15 (+2) |
| Saving Throws | Cha +6, Wis +9 |
|---|---|
| Skills | Arcana +8, History +8, Insight +9, Religion +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 15 |
| Languages | Abyssal, Celestial, Common, Infernal |
| Challenge | 10 |
Melee Spell Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) radiant damage.
Koh Tam judges a creature within 60 feet of him. The target must succeed on a DC 17 Wisdom saving throw or take 50 (10d8 + 5) radiant damage. If the target had fewer hit points than their maximum prior to this attack, the creature takes 70 (10d12 + 5) radiant damage instead.
Ranged Spell Attack Roll: +9 to hit, range 120 ft., one target. Hit: 70 (10d12 + 5) radiant damage, and the target has the blinded condition until the start of Koh Tam's next turn.
Koh Tam casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):
At will: False Life, Gentle Repose, Lesser Restoration, Protection from Evil and Good, Speak with Dead
1 each/day: Antilife Shell, Blight, Death Ward, Dispel Evil and Good, Greater Restoration, Raise Dead, Regenerate, Revivify, Spiritual Weapon