Korred

Small fey, Chaotic Neutral

Armor Class17 (natural armor)
Hit Points93 (11d6 + 55)
Speed30 ft., burrow 30 ft.
STRDEXCONINTWISCHA
23 (+6) 14 (+2) 20 (+5) 10 (+0) 15 (+2) 9 (-1)
Saving Throws—
SkillsAthletics +9, Perception +5, Stealth +5
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., tremorsense 120 ft., passive Perception 15
LanguagesDwarvish, Gnomish, Sylvan, Terran, Undercommon
Challenge7

Traits

Stone Camouflage.

The korred has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack.

The korred makes two Greatclub or Rock attacks.

Greatclub.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground.

Rock.

Ranged Attack Roll: +9 to hit, range 60/120 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground.

Spellcasting

The korred casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):

At will: commune with nature (as an action), meld into stone, stone shape

1/day: Otto's irresistible dance