Kostchtchie

(Baldur's Gate: Descent Into Avernus)

Large fiend (demon), Chaotic Evil

Armor Class16 (natural armor)
Hit Points243 (18d10 + 144)
Speed40 ft.
STRDEXCONINTWISCHA
30 (+10) 12 (+1) 27 (+8) 18 (+4) 22 (+6) 19 (+4)
Saving ThrowsCon +16, Dex +9, Wis +14
SkillsIntimidation +12, Perception +14, Survival +14
Damage Vulnerabilities—
Damage Resistancesfire; lightning
Damage Immunitiescold; poison; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunitiescharmed; frightened; poisoned
Sensestruesight 120 ft., passive Perception 24
LanguagesAbyssal, Giant, telepathy 120 ft.
Challenge25

Traits

Legendary Resistance (3/Day).

If Kostchtchie fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Kostchtchie has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Kostchtchie makes two melee attacks, only one of which can be a bite attack.

Bite.

Melee Attack Roll: +18 to hit, reach 5 ft., one creature. Hit: 13 (1d6 + 10) piercing damage.

Matalotok (Warhammer).

Melee Attack Roll: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage, or 21 (2d10 + 10) bludgeoning damage when used with two hands, and the weapon emits a burst of cold that deals 10 (3d6) cold damage to each creature within 30 feet of it.

Legendary Actions

Attack.

Kostchtchie makes one melee weapon attack.

Charge.

Kostchtchie moves up to his speed.

Curse (Costs 2 Actions).

Kostchtchie curses one creature he can see within 60 feet of him. The cursed creature gains vulnerability to all damage dealt by Kostchtchie until the end of Kostchtchie's next turn.

Innate Spellcasting

Kostchtchie's innate spellcasting ability is Charisma (spell save DC 20). He can innately cast the following spells, requiring no material components:

At will: command, darkness

1 each/day: dispel evil and good, gate, harm, telekinesis, teleport, wind walk