Gargantuan monstrosity (titan), Chaotic Evil
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 472 (27d20 + 189) |
| Speed | 20 ft., swim 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 30 (+10) | 11 (+0) | 25 (+7) | 22 (+6) | 18 (+4) | 20 (+5) |
| Saving Throws | Con +14, Dex +7, Int +13, Str +17, Wis +11 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | frightened; paralyzed |
| Senses | truesight 120 ft., passive Perception 14 |
| Languages | Abyssal, Celestial, Infernal, Primordial, telepathy 120 ft. but can't speak |
| Challenge | 23 |
The kraken can breathe air and water.
The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
The kraken deals double damage to objects and structures.
The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.
Melee Attack Roll: +17 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has Cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.
Melee Attack Roll: +17 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.
One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.
The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
The kraken makes one tentacle attack or uses its Fling.
The kraken uses Lightning Storm.
While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is Vision and Light to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.
Huge monstrosity, Chaotic Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 230 (20d12 + 100) |
| Speed | 30 ft., swim 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +14, Perception +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | lightning; thunder |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 19 |
| Languages | Common |
| Challenge | 13 |
The kraken can breathe air and water.
The kraken makes two attacks: one with its claw and one with its tentacles.
Melee Attack Roll: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Melee Attack Roll: +14 to hit, reach 20 ft., one target. Hit: 30 (6d6 + 9) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained.
The kraken hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
The kraken's innate spellcasting ability is Charisma (spell save DC 17). The kraken can innately cast the following spells, requiring no components:
3 each/day: control weather, water breathing
Gargantuan monstrosity (titan), Chaotic Evil
| Armor Class | 18 |
|---|---|
| Hit Points | 481 (26d20 + 208) |
| Speed | 30 ft., swim 120 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 30 (+10) | 11 (+0) | 26 (+8) | 22 (+6) | 18 (+4) | 20 (+5) |
| Saving Throws | Con +15, Dex +7, Str +17, Wis +11 |
|---|---|
| Skills | History +13, Perception +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold; lightning |
| Condition Immunities | frightened; grappled; paralyzed; restrained |
| Senses | Truesight 120 ft., passive Perception 21 |
| Languages | understands Abyssal, Celestial, Infernal, and Primordial but can't speak; telepathy 120 ft. |
| Challenge | 23 |
The kraken can breathe air and water.
If the kraken fails a saving throw, it can choose to succeed instead.
The kraken deals double damage to objects and structures.
The kraken makes two Tentacle attacks and uses Fling, Lightning Strike, or Swallow.
Melee Attack Roll: +17, reach 30 ft. Hit: 24 (4d6 + 10) Bludgeoning damage. The target has the Grappled condition (escape DC 20) from one of ten tentacles, and it has the Restrained condition until the grapple ends.
The kraken throws a Large or smaller creature Grappled by it to a space it can see within 60 feet of itself that isn't in the air. dex DC 25, the creature thrown and each creature in the destination space. Failure: 18 (4d8) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.
dex DC 23, one creature the kraken can see within 120 feet. Failure: 33 (6d10) Lightning damage. Success: Half damage.
dex DC 25, one creature Grappled by the kraken (it can have up to four creatures swallowed at a time). Failure: 23 (3d8 + 10) Piercing damage. If the target is Large or smaller, it is swallowed and no longer Grappled. A swallowed creature has the Restrained condition, has Cover against attacks and other effects outside the kraken, and takes 24 (7d6) Acid damage at the start of each of its turns.
If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the kraken with the Prone condition. If the kraken dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 15 feet of movement, exiting Prone.
The kraken uses Lightning Strike.
con DC 23, each creature in a 15-foot Emanation [Area of Effect] originating from the kraken while it is underwater. Failure: The target has the Blinded and Poisoned conditions until the end of the kraken's next turn. The kraken then moves up to its Speed. Success or Failure: The kraken can't take this action again until the start of its next turn.