Medium monstrosity, Chaotic Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 75 (10d8 + 30) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | any two languages |
| Challenge | 5 |
The priest can breathe air and water.
The priest makes two Thunderous Touch or Thunderbolt attacks.
Melee Spell Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 27 (5d10) thunder damage.
Ranged Spell Attack Roll: +5 to hit, range 60 ft., one target. Hit: 11 (2d10) lightning damage plus 11 (2d10) thunder damage, and the target is knocked prone.
A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Wisdom saving throw or be frightened of the priest for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The priest casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: command, create or destroy water
1/day: Evard's black tentacles
3 each/day: control water, darkness, water breathing, water walk
Medium humanoid (any race), Lawful NX Chaotic Evil
| Armor Class | 10 |
|---|---|
| Hit Points | 75 (10d8 + 30) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | any two languages |
| Challenge | 5 |
The priest can breathe air and water.
Melee Spell Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.
A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The priest's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: command, create or destroy water
3 each/day: control water, darkness, water breathing, water walk
1 each/day: call lightning, Evard's black tentacles