Medium humanoid (kraul), Neutral Evil
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 27 (5d8 + 5) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Kraul, understands Common but can't speak it |
| Challenge | 1/2 |
The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.
The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.