Kraul Warrior

(Guildmasters' Guide to Ravnica)

Medium humanoid (kraul), Neutral Evil

Armor Class18 (natural armor)
Hit Points27 (5d8 + 5)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
15 (+2) 12 (+1) 13 (+1) 10 (+0) 11 (+0) 8 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesKraul, understands Common but can't speak it
Challenge1/2

Traits

Hive Mind.

The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.

Pack Tactics.

The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spider Climb.

The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Spear.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.