Krebbyg Masq'il'yr

(Waterdeep: Dragon Heist)

Medium humanoid (elf), Chaotic Neutral

Armor Class18 (studded leather armor, shield)
Hit Points84 (13d8 + 26)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 18 (+4) 14 (+2) 11 (+0) 13 (+1) 14 (+2)
Saving ThrowsCon +4, Dex +6, Wis +3
SkillsPerception +3, Stealth +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 13
LanguagesElvish, Undercommon
Challenge4

Traits

Fey Ancestry.

Krebbyg has advantage on saving throws against being charmed, and magic can't put Krebbyg to sleep.

Gunslinger.

Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Krebbyg's ranged attack rolls with a pistol. In addition, Krebbyg ignores Cover and Cover when making ranged attacks with a pistol.

Sunlight Sensitivity.

While in sunlight, Krebbyg has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

Krebbyg makes two shortsword attacks.

Shortsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Poisonous Pistol.

Ranged Attack Roll: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.

Innate Spellcasting

Krebbyg's spellcasting ability is Charisma (spell save DC 12) It can innately cast the following spells, requiring no material components:

At will: dancing lights

1 each/day: darkness, faerie fire, levitate (self only)