Small humanoid (goblinoid), Neutral Evil
| Armor Class | 17 (chain shirt, shield) |
|---|---|
| Hit Points | 21 (6d6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Deception +4, Persuasion +4, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 9 |
| Languages | Common, Goblin |
| Challenge | 1 |
Krenko can take the Disengage or Hide action as a bonus action on each of his turns.
Krenko makes two attacks with his scimitar.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..
Ranged Attack Roll: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.