Krenko

(Krenko's Way)

Small humanoid (goblinoid), Neutral Evil

Armor Class17 (chain shirt, shield)
Hit Points21 (6d6)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 14 (+2)
Saving Throws—
SkillsDeception +4, Persuasion +4, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 9
LanguagesCommon, Goblin
Challenge1

Traits

Nimble Escape.

Krenko can take the Disengage or Hide action as a bonus action on each of his turns.

Actions

Multiattack.

Krenko makes two attacks with his scimitar.

Scimitar.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..

Light Crossbow.

Ranged Attack Roll: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Redirect Attack.

When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.