Kruthik Hive Lord

Large monstrosity, Unaligned

Armor Class20 (natural armor)
Hit Points102 (12d10 + 36)
Speed40 ft., burrow 20 ft., climb 40 ft.
STRDEXCONINTWISCHA
19 (+4) 16 (+3) 17 (+3) 10 (+0) 14 (+2) 10 (+0)
Saving Throws—
SkillsPerception +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., tremorsense 60 ft., passive Perception 18
LanguagesKruthik
Challenge5

Traits

Pack Tactics.

The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.

Tunneler.

The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack.

The kruthik makes two Stab or Spike attacks.

Stab.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Spike.

Ranged Attack Roll: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Acid Spray (Recharge 5-6).

The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.