K'thriss Drow'b

(Acquisitions Incorporated)

Medium humanoid (elf), Chaotic Neutral

Armor Class14 (studded leather armor)
Hit Points44 (8d8 + 8)
Speed30 ft.
STRDEXCONINTWISCHA
8 (-1) 14 (+2) 12 (+1) 14 (+2) 11 (+0) 18 (+4)
Saving ThrowsCha +7, Con +2, Dex +3, Int +3, Str +0, Wis +3
SkillsArcana +4, Insight +2, Investigation +4, Perception +2, Religion +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 12
LanguagesCelestial, Common, Elvish, Undercommon; can read all writing
Challenge3

Traits

Special Equipment.

K'thriss wears a robe of stars (accounted for in his statistics). The robe allows him to cast the following spells: 6/day: magic missile (7 missiles)

Awakened Mind.

K'thriss can telepathically speak to any creature he can see within 30 feet of him, provided the creature can understand at least one language.

Fey Ancestry.

K'thriss has advantage on saving throws against being charmed, and magic can't put him to sleep. Sunlight Sensitivity. While in sunlight, K'thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

K'thriss makes two attacks with his sickle.

Sickle.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Innate Spellcasting

K'thriss's innate spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no material components:

At will: dancing lights, disguise self

1 each/day: darkness, faerie fire

K'thriss is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest, and knows the following warlock spells:

Cantrips: chill touch, eldritch blast, mending, prestidigitation, thorn whip, vicious mockery

Level 3 (2 slots): dissonant whispers, fly, hex, misty step, sending, shatter