K'Tulah

(Candlekeep Mysteries)

Medium humanoid (tabaxi), Neutral Good

Armor Class11
Hit Points27 (5d8 + 5)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 12 (+1) 13 (+1) 12 (+1) 15 (+2) 11 (+0)
Saving Throws—
SkillsMedicine +4, Nature +3, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Druidic
Challenge2

Traits

Feline Agility.

When K'Tulah moves on her turn in combat, she can double her speed until the end of the turn. Once she uses this ability, K'Tulah can't use it again until she moves 0 feet on one of her turns.

Actions

Quarterstaff.

Melee Attack Roll: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Claws.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Spellcasting

K'Tulah is a 4th-level spellcaster. K'Tulah's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). K'Tulah has the following druid spells prepared:

Cantrips: druidcraft, produce flame, shillelagh

Level 1 (4 slots): entangle, longstrider, speak with animals, thunderwave

Level 2 (3 slots): animal messenger, barkskin