Kundarak Warden

(Eberron: Forge of the Artificer)

Medium humanoid (dwarf), Neutral

Armor Class14
Hit Points82 (11d8 + 33)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 12 (+1) 16 (+3) 17 (+3) 13 (+1) 10 (+0)
Saving ThrowsCon +6, Dex +4, Int +6, Str +5, Wis +4
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 120 ft., passive Perception 11
LanguagesCommon, Dwarvish
Challenge5

Traits

Magic Resistance.

The warden has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The warden makes two Arcane Whip attacks. It can replace one attack with a use of Shackling Glyph if available.

Arcane Whip.

Melee Attack Roll: +6, reach 10 ft. Hit: 13 (3d6 + 3) Force damage, and if the target is a Medium or smaller creature, it has the Prone condition. If the target already has the Prone condition, the attack deals an extra 7 (2d6) Force damage.

Shackling Glyph (Recharge 6).

str DC 14, one creature the warden can see within 60 feet. Failure: The creature has the Grappled condition (escape DC 14). While Grappled, the creature has the Restrained condition.

Spellcasting

The warden casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: Alarm, Arcane Lock, Mage Armor (included in AC)

1/day: Dispel Magic

The warden casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield