Medium humanoid (kuo-toa), Neutral Evil
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 97 (13d8 + 39) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +9, Religion +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 19 |
| Languages | Undercommon |
| Challenge | 6 |
The kuo-toa can breathe air and water.
The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kuo-toa makes two melee attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 14 (4d6) lightning damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:
Cantrips: guidance, sacred flame, thaumaturgy
Level 1 (4 slots): detect magic, sanctuary, shield of faith
Level 2 (3 slots): hold person, spiritual weapon
Level 3 (3 slots): spirit guardians, tongues
Level 4 (3 slots): control water, divination
Level 5 (2 slots): mass cure wounds, scrying
Medium aberration, Neutral Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 105 (14d8 + 42) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +9, Religion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., Truesight 30 ft., passive Perception 19 |
| Languages | Undercommon |
| Challenge | 6 |
The kuo-toa can breathe air and water.
While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
The kuo-toa makes three Strange Scepter attacks.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 20 (5d6 + 3) Lightning damage.
The kuo-toa casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: Detect Magic, Thaumaturgy
1 each/day: Destructive Wave, Divination, Hold Monster (level 6 version), Scrying, Tongues
The kuo-toa casts Shield of Faith, using the same spellcasting ability as Spellcasting.
2/day: Shield of Faith