Medium humanoid (kuo-toa), Neutral Evil
| Armor Class | 13 (natural armor, Unarmored Defense) |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +6, Religion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Undercommon |
| Challenge | 3 |
The kuo-toa can breathe air and water.
The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kuo-toa adds its Wisdom modifier to its armor class.
The kuo-toa makes one bite attack and two unarmed strikes.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing or radiant damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning or radiant damage plus 3 (1d6) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.