Medium aberration, Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 22 (4d8 + 4) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., Truesight 30 ft., passive Perception 14 |
| Languages | Common, Undercommon |
| Challenge | 1/2 |
The kuo-toa can breathe air and water.
While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Slashing damage.