Kuo-toa Monitor

Medium humanoid (kuo-toa), Neutral Evil

Armor Class13 (natural armor, Unarmored Defense)
Hit Points65 (10d8 + 20)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
14 (+2) 10 (+0) 14 (+2) 12 (+1) 14 (+2) 11 (+0)
Saving Throws—
SkillsPerception +6, Religion +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 16
LanguagesUndercommon
Challenge3

Traits

Amphibious.

The kuo-toa can breathe air and water.

Otherworldly Perception.

The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery.

The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity.

While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Unarmored Defense.

The kuo-toa adds its Wisdom modifier to its armor class.

Actions

Multiattack.

The kuo-toa makes one bite attack and two unarmed strikes.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Unarmed Strike.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.