Medium humanoid (kuo-toa), Neutral Evil
| Armor Class | 11 (natural armor) |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +6, Religion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Undercommon |
| Challenge | 1 |
The kuo-toa can breathe air and water.
The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kuo-toa makes two attacks: one with its bite and one with its pincer staff.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Melee Attack Roll: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the kuo-toa can't use its pincer staff on another target.
The kuo-toa is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:
Cantrips: sacred flame, thaumaturgy
Level 1 (3 slots): bane, shield of faith
Medium aberration, Neutral Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 45 (7d8 + 14) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +6, Religion +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., Truesight 30 ft., passive Perception 16 |
| Languages | Undercommon |
| Challenge | 1 |
The kuo-toa can breathe air and water.
While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). Until the grapple ends, the kuo-toa can't make Pincer Staff attacks.
Ranged Attack Roll: +4, range 60 ft. Hit: 9 (3d4 + 2) Acid damage.
The kuo-toa casts Shield of Faith, using Wisdom as the spellcasting ability.
2/day: Shield of Faith