Kupalué

(Tomb of Annihilation)

Small plant, Neutral

Armor Class13 (natural armor)
Hit Points9 (2d6 + 2)
Speed30 ft.
STRDEXCONINTWISCHA
7 (-2) 14 (+2) 13 (+1) 6 (-2) 11 (+0) 7 (-2)
Saving Throws—
SkillsPerception +2, Stealth +4
Damage Vulnerabilities—
Damage Resistanceslightning; piercing
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesVegepygmy
Challenge1/4

Traits

Plant Camouflage.

Kupalué has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Regeneration.

Kupalué regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of Kupalué's next turn. Kupalué dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claws.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sling.

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.