Kurr

(Out of the Abyss)

Medium fiend (gnoll), Chaotic Evil

Armor Class14 (hide armor)
Hit Points65 (10d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
17 (+3) 15 (+2) 15 (+2) 10 (+0) 11 (+0) 13 (+1)
Saving ThrowsCha +3, Con +4, Wis +2
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesAbyssal, Gnoll
Challenge4

Traits

Rampage.

When Kurr reduces a creature to 0 hit points with a melee attack on its turn, Kurr can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack.

Kurr makes three attacks: one with its bite and two with its claws.

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Claw.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.