Kysh

(Ghosts of Saltmarsh)

Medium humanoid (triton), Lawful Good

Armor Class13
Hit Points27 (5d8 + 5)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
14 (+2) 16 (+3) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
Saving Throws—
SkillsPersuasion +4, Survival +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Primordial
Challenge1

Traits

Amphibious.

Kysh can breathe air and water.

Emissary of the Sea.

Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot understand them in return.

Actions

Multiattack.

Kysh makes two melee attacks with his spear.

Spear.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Innate Spellcasting

Kysh's spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal components:

1/day: fog cloud