Medium humanoid (human), Chaotic Good
| Armor Class | 18 (robe of the archmagi) |
|---|---|
| Hit Points | 228 (24d8 + 120) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 20 (+5) | 20 (+5) | 20 (+5) | 19 (+4) |
| Saving Throws | Int +11, Wis +11 |
|---|---|
| Skills | Arcana +17, History +17, Insight +11, Perception +11, Persuasion +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | fire |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | truesight 60 ft., passive Perception 21 |
| Languages | Common, Draconic, Dwarvish, Elvish, Giant, Infernal |
| Challenge | 17 |
Laeral wears a white robe of the archmagi (accounted for in her statistics). She wields a flame tongue longsword.
While wearing her robe of the archmagi, Laeral has advantage on saving throws against spells and other magical effects.
Laeral makes three attacks with her silver hair and flame tongue, in any combination. She can cast one of her cantrips or 1st-level spells before or after making these attacks.
Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 7 (2d6) force damage, and the target must succeed on a DC 19 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage plus 7 (2d6) fire damage, or 6 (1d10 + 1) slashing damage plus 7 (2d6) fire damage when used with two hands.
Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is incapacitated or until she uses an action to quench it. She gains one of the following benefits of her choice, which lasts until the silver fire ends:
While the silver fire is present, she has the following additional action options:
Laeral is a 19th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Laeral has the following wizard spells prepared:
Cantrips: light, mage hand, minor illusion, prestidigitation, ray of frost
Level 1: detect magic, disguise self, magic missile, shield
Level 2: detect thoughts, invisibility, misty step
Level 3 (3 slots): counterspell, fly, sending, tongues
Level 4 (3 slots): banishment, greater invisibility, Otiluke's resilient sphere
Level 5 (3 slots): cone of cold, geas, Rary's telepathic bond
Level 6 (2 slots): globe of invulnerability, mass suggestion
Level 7 (1 slots): prismatic spray, teleport
Level 8 (1 slots): feeblemind, power word stun
Level 9 (1 slots): time stop