Large monstrosity, Chaotic Evil
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 97 (13d10 + 26) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Deception +7, Insight +4, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Abyssal, Common |
| Challenge | 4 |
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Melee Spell Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
1/day: geas
3 each/day: charm person, mirror image, scrying, suggestion
Large fiend, Chaotic Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 97 (13d10 + 26) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Deception +7, Insight +4, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 12 |
| Languages | Abyssal, Common |
| Challenge | 4 |
The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
wis DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion
1 each/day: Geas, Major Image, Scrying