Lamia

Large monstrosity, Chaotic Evil

Armor Class13 (natural armor)
Hit Points97 (13d10 + 26)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3)
Saving Throws—
SkillsDeception +7, Insight +4, Stealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesAbyssal, Common
Challenge4

Actions

Multiattack.

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch.

Melee Spell Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Innate Spellcasting

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

1/day: geas

3 each/day: charm person, mirror image, scrying, suggestion