Lantern Archon

(Morte's Planar Parade)

Small celestial, Lawful Good

Armor Class13
Hit Points22 (5d6 + 5)
Speed0 ft., fly 60 ft. (hover)
STRDEXCONINTWISCHA
1 (-5) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 13 (+1)
Saving Throws—
SkillsPerception +3
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitieslightning; radiant
Condition Immunitiesexhaustion; grappled; paralyzed; prone; restrained
Sensesdarkvision 120 ft., passive Perception 13
Languagesall
Challenge2

Traits

Aura of Menace.

As long as the archon doesn't have the incapacitated condition, each creature of the archon's choice that starts its turn within 20 feet of the archon must make a DC 11 Wisdom saving throw. On a failed save, the creature has the frightened condition until the start of its next turn. On a successful save, the creature is immune to all archons' Aura of Menace for 24 hours.

Illumination.

The archon sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Incorporeal Movement.

The archon can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 5 (1d10) force damage.

Actions

Multiattack.

The archon makes two Radiant Strike attacks. It can replace one attack with a use of Teleport.

Radiant Strike.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d6 + 3) radiant damage.

Teleport.

The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.

Spellcasting

The archon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:

At will: detect evil and good

1/day: aid