Medium humanoid (any race), Lawful Neutral
| Armor Class | 15 (breastplate) |
|---|---|
| Hit Points | 84 (13d8 + 26) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
| Saving Throws | Int +6, Wis +5 |
|---|---|
| Skills | Arcana +6, Perception +5, Persuasion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Common plus any one language |
| Challenge | 6 |
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.
The lawmage is an 8th-level Azorius spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The lawmage has the following wizard spells prepared:
Cantrips: fire bolt, friends, light, message
Level 1 (4 slots): alarm, expeditious retreat, shield
Level 2 (3 slots): arcane lock, detect thoughts, hold person
Level 3 (3 slots): clairvoyance, dispel magic, slow
Level 4 (2 slots): locate creature, stoneskin