Medium fiend (devil), Lawful Evil
| Armor Class | 7 |
|---|---|
| Hit Points | 13 (3d8) |
| Speed | 15 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | fire; poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | darkvision 120 ft., passive Perception 10 |
| Languages | understands Infernal but can't speak |
| Challenge | 0 |
Magical darkness doesn't impede the lemure's darkvision.
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with Holy Water (Flask).
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Medium fiend (devil), Lawful Evil
| Armor Class | 9 |
|---|---|
| Hit Points | 9 (2d8) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | fire; poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | Darkvision 120 ft. (unimpeded by magical Darkness), passive Perception 10 |
| Languages | understands Infernal but can't speak |
| Challenge | 0 |
If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.