Lemure

Medium fiend (devil), Lawful Evil

Armor Class7
Hit Points13 (3d8)
Speed15 ft.
STRDEXCONINTWISCHA
10 (+0) 5 (-3) 11 (+0) 1 (-5) 11 (+0) 3 (-4)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancescold
Damage Immunitiesfire; poison
Condition Immunitiescharmed; frightened; poisoned
Sensesdarkvision 120 ft., passive Perception 10
Languagesunderstands Infernal but can't speak
Challenge0

Traits

Devil's Sight.

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation.

A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with Holy Water (Flask).

Actions

Fist.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.