Medium humanoid (leonin), Any alignment
| Armor Class | 17 (Unarmored Defense) |
|---|---|
| Hit Points | 67 (9d8 + 27) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) |
| Saving Throws | Dex +7, Wis +6 |
|---|---|
| Skills | Arcana +4, Insight +6, Intimidation +3, Stealth +7, Survival +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Common, Leonin |
| Challenge | 5 |
If the leonin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
While the leonin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The leonin makes three weapon attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) force damage.
Ranged Attack Roll: +7 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
The leonin's spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:
1 each/day: banishment, detect evil and good