Large monstrosity, Chaotic Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 67 (9d10 + 18) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Deception +2, Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | Abyssal, Gnoll |
| Challenge | 3 |
The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour.
The leucrotta makes one Bite attack and one Hooves attack.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Large monstrosity, Chaotic Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 67 (9d10 + 18) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Deception +2, Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Abyssal, Gnoll |
| Challenge | 3 |
The leucrotta has advantage on Wisdom (Perception) checks that rely on smell.
If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action.
The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
When the leucrotta reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make an attack with its hooves.
The leucrotta makes two attacks: one with its bite and one with its hooves.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.