Lion

Large beast, Unaligned

Armor Class12
Hit Points26 (4d10 + 4)
Speed50 ft.
STRDEXCONINTWISCHA
17 (+3) 15 (+2) 13 (+1) 3 (-4) 12 (+1) 8 (-1)
Saving Throws—
SkillsPerception +3, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
Languages—
Challenge1

Traits

Keen Smell.

The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics.

The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce.

If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap.

With a 10-foot running start, the lion can long jump up to 25 feet.

Actions

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.