Living Blade of Disaster

(Icewind Dale: Rime of the Frostmaiden)

Small construct, Chaotic Evil

Armor Class14 (natural armor)
Hit Points67 (9d6 + 36)
Speed0 ft., fly 30 ft. (hover)
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 19 (+4) 6 (-2) 10 (+0) 3 (-4)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunitiesblinded; deafened; exhaustion; grappled; paralyzed; petrified; poisoned; restrained; unconscious
Sensesdarkvision 60 ft., passive Perception 10
Languages—
Challenge8

Traits

Magic Resistance.

The living spell has advantage on saving throws against spells and other magical effects.

Unfettered.

The living spell can move through any barrier, even a wall of magical force.

Unusual Nature.

The living spell doesn't require air, food, drink, or sleep.

Actions

Force Blade.

Melee Spell Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead.

Reactions

Preemptive Strike.

The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.