Medium construct, Unaligned
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 15 (2d8 + 6) |
| Speed | 25 ft., fly 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 3 (-4) | 6 (-2) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | fire |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; grappled; poisoned; prone |
| Senses | darkvision 60 ft., passive Perception 8 |
| Languages | — |
| Challenge | 1 |
The living spell can move through a space as narrow as 1 inch wide without squeezing.
The living spell has advantage on saving throws against spells and other magical effects.
Melee Spell Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) fire damage.
The living spell unleashes a thin sheet of flames in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.