Living Burning Hands

(Eberron: Rising from the Last War)

Medium construct, Unaligned

Armor Class15 (natural armor)
Hit Points15 (2d8 + 6)
Speed25 ft., fly 25 ft.
STRDEXCONINTWISCHA
10 (+0) 12 (+1) 16 (+3) 3 (-4) 6 (-2) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesfire
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; grappled; poisoned; prone
Sensesdarkvision 60 ft., passive Perception 8
Languages—
Challenge1

Traits

Amorphous.

The living spell can move through a space as narrow as 1 inch wide without squeezing.

Magic Resistance.

The living spell has advantage on saving throws against spells and other magical effects.

Actions

Magical Strike.

Melee Spell Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) fire damage.

Spell Mimicry (Recharge 5-6).

The living spell unleashes a thin sheet of flames in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.