Living Iron Statue

(Ghosts of Saltmarsh)

Medium construct, Unaligned

Armor Class16 (natural armor)
Hit Points102 (12d8 + 48)
Speed20 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 10 (+0) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilitiesacid
Damage Resistances—
Damage Immunitieslightning; poison
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesdarkvision 60 ft., passive Perception 10
Languagesunderstands the languages of its creator but can't speak
Challenge5

Traits

Immutable Form.

The statue is immune to any spell or effect that would alter its form.

Actions

Multiattack.

The statue makes two attacks: one with its blade and one with its hammer.

Blade.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Hammer.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is knocked prone.

Whirl (Recharge 5-6).

The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.