Large construct, Unaligned
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 57 (6d10 + 24) |
| Speed | 25 ft., fly 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 18 (+4) | 3 (-4) | 10 (+0) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | lightning |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; grappled; poisoned; prone |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | — |
| Challenge | 5 |
The living spell can move through a space as narrow as 1 inch wide without squeezing.
The living spell has advantage on saving throws against spells and other magical effects.
The living spell makes two Magical Strike attacks.
Melee Spell Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 21 (5d6 + 4) lightning damage.
The living spell unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.