Living Portent

(The Book of Many Things)

Small celestial, Lawful Neutral

Armor Class15 (natural armor)
Hit Points65 (10d8 + 20)
Speed30 ft., fly 30 ft. (hover)
STRDEXCONINTWISCHA
14 (+2) 16 (+3) 14 (+2) 14 (+2) 16 (+3) 15 (+2)
Saving ThrowsDex +5, Wis +5
SkillsArcana +6, History +6, Insight +5, Perception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesradiant
Condition Immunitiesexhaustion
Sensesdarkvision 120 ft., passive Perception 15
Languagesall
Challenge3

Traits

Brilliance (True Form Only).

The living portent sheds bright light for 30 feet and dim light for an additional 30 feet.

Actions

Multiattack.

The living portent makes two Radiant Strike attacks.

Radiant Strike.

Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.

Prophetic Blessing.

The living portent magically infuses the power of its prophecy into another willing creature the living portent can see within 30 feet of itself. The target's hit point maximum and current hit points increase by 7 (1d8 + 3), and it gains a prophecy die, a d8. Once during each of the creature's turns, when it fails an ability check or saving throw or misses an attack roll, it can roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses this action again.

Reactions

Price of Defiance.

When the living portent is damaged by a creature that it can see within 120 feet of itself, radiant power sears the creature. The creature must make a DC 13 Constitution saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.

Spellcasting

The living portent casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:

2/day: Cure Wounds

1 each/day: Divination, Greater Restoration