Medium construct, Unaligned
| Armor Class | 15 |
|---|---|
| Hit Points | 30 (4d8 + 12) |
| Speed | 25 ft., fly 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 3 (-4) | 6 (-2) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | thunder |
| Condition Immunities | blinded; charmed; deafened; frightened; grappled; poisoned; prone; restrained |
| Senses | passive Perception 8 |
| Languages | — |
| Challenge | 1 |
The living spell can move through a space as narrow as 1 inch without expending extra movement to do so.
The living spell has Advantage on saving throws against spells and other magical effects.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Thunder damage.
con DC 13, each creature in a 15-foot Cube [Area of Effect] originating from the living spell. Failure: 9 (2d8) Thunder damage, and the target is pushed 10 feet away from the living spell. Success: Half damage only. Success or Failure: A thunderous boom is audible within 300 feet.