Large construct, Unaligned
| Armor Class | 15 |
|---|---|
| Hit Points | 76 (8d10 + 32) |
| Speed | 25 ft., fly 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 18 (+4) | 3 (-4) | 10 (+0) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | acid |
| Condition Immunities | blinded; charmed; deafened; frightened; grappled; poisoned; prone; restrained |
| Senses | passive Perception 10 |
| Languages | — |
| Challenge | 5 |
The living spell can move through a space as narrow as 1 inch without expending extra movement to do so.
The living spell has Advantage on saving throws against spells and other magical effects.
The living spell makes two Magical Strike attacks.
Melee Attack Roll: +7, reach 10 ft. Hit: 21 (5d6 + 4) Acid damage.
dex DC 15, each creature in a 20-foot-radius Sphere [Area of Effect] centered on a point within 150 feet. Failure: 25 (10d4) Acid damage, and 12 (5d4) Acid damage at the end of the target's next turn. Success: Half initial damage only.