Medium elemental, Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 33 (6d8 + 6) |
| Speed | 30 ft., burrow 20 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Nature +2, Perception +4, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 14 |
| Languages | Draconic, Primordial (Terran) |
| Challenge | 2 |
The lizardfolk makes two Earth Burst attacks.
Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 9 (2d6 + 2) Bludgeoning damage.
con DC 12, each creature in a 20-foot-radius, 40-foot-high Cylinder [Area of Effect] centered on a point the lizardfolk can see within 60 feet. Failure: 15 (6d4) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.
The lizardfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):
At will: Elementalism
1 each/day: Meld into Stone, Speak with Plants, Spike Growth