Lizardfolk Geomancer

(2024 Monster Manual)

Medium elemental, Neutral

Armor Class13
Hit Points33 (6d8 + 6)
Speed30 ft., burrow 20 ft., swim 30 ft.
STRDEXCONINTWISCHA
15 (+2) 10 (+0) 13 (+1) 10 (+0) 15 (+2) 8 (-1)
Saving Throws—
SkillsNature +2, Perception +4, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 14
LanguagesDraconic, Primordial (Terran)
Challenge2

Actions

Multiattack.

The lizardfolk makes two Earth Burst attacks.

Earth Burst.

Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 9 (2d6 + 2) Bludgeoning damage.

Hail of Stone (Recharge 5-6).

con DC 12, each creature in a 20-foot-radius, 40-foot-high Cylinder [Area of Effect] centered on a point the lizardfolk can see within 60 feet. Failure: 15 (6d4) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.

Spellcasting

The lizardfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):

At will: Elementalism

1 each/day: Meld into Stone, Speak with Plants, Spike Growth