Lizardfolk Render

(Ghosts of Saltmarsh)

Large humanoid (lizardfolk), Neutral

Armor Class15 (natural armor)
Hit Points52 (7d10 + 14)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
16 (+3) 10 (+0) 14 (+2) 7 (-2) 12 (+1) 7 (-2)
Saving Throws—
SkillsAthletics +5, Perception +3, Survival +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesDraconic
Challenge3

Traits

Blood Frenzy.

The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Hold Breath.

The render can hold its breath for 15 minutes.

Actions

Multiattack.

The render makes two attacks: one with its claws and one with its bite.

Claws.

Melee Attack Roll: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Rend the Field (Recharge 5-6).

The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked prone.