Large humanoid (lizardfolk), Neutral
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 52 (7d10 + 14) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +5, Perception +3, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Draconic |
| Challenge | 3 |
The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The render can hold its breath for 15 minutes.
The render makes two attacks: one with its claws and one with its bite.
Melee Attack Roll: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked prone.