Medium humanoid (lizardfolk), Neutral
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 52 (8d8 + 16) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
| Saving Throws | Wis +5 |
|---|---|
| Skills | Athletics +4, Perception +5, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Draconic |
| Challenge | 3 |
The subchief can hold its breath for 15 minutes.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also frightened until the end of its next turn.
The subchief is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips: light, sacred flame, spare the dying, thaumaturgy
Level 1 (4 slots): command, guiding bolt, purify food and drink
Level 2 (3 slots): hold person, lesser restoration, silence
Level 3 (2 slots): bestow curse, dispel magic