Loading Rig

(Krenko's Way)

Large construct, Unaligned

Armor Class18 (natural armor)
Hit Points39 (6d10 + 6)
Speed25 ft.
STRDEXCONINTWISCHA
18 (+4) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages—
Challenge1

Traits

Antimagic Susceptibility.

The rig is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rig must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Unstable.

If the rig takes damage, it must succeed on a DC 10 Constitution saving throw or be incapacitated with a speed of 0 until a creature activates it with a successful DC 10 Intelligence (Arcana) check made as an action.

Actions

Multiattack.

The armor makes two melee attacks.

Slam.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.