Locathah

(Ghosts of Saltmarsh)

Medium humanoid (locathah), Neutral

Armor Class13 (natural armor)
Hit Points22 (4d8 + 4)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
13 (+1) 12 (+1) 12 (+1) 11 (+0) 10 (+0) 11 (+0)
Saving ThrowsDex +3
SkillsAthletics +3, Perception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesAquan, Common
Challenge1/2

Traits

Leviathan Will.

The locathah has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Limited Amphibiousness.

The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack.

The locathah makes two melee attacks with its spear.

Spear.

Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands.