Medium humanoid (locathah), Neutral
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 22 (4d8 + 4) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
| Saving Throws | Dex +3 |
|---|---|
| Skills | Athletics +3, Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Aquan, Common |
| Challenge | 1/2 |
The locathah has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
The locathah makes two melee attacks with its spear.
Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands.